Gaming sparks advances in teaching and learning.

Game Design and Technology for STEM+ Learning Collaborative

Complex content is being made more engaging and fun for students who are taking courses in science, technology, engineering, mathematics, and related subjects (STEM+ disciplines) at National University in La Jolla, California, United States.

The project builds on the success of an earlier, HP-funded project that helped students demonstrate a deep understanding of key STEM+ principles and a range of critical workplace skills by engaging in game creation.

National University explores game design as a way of making complex subjects such as science and math more engaging and fun for students.

The collaborative gaming project is being funded by the HP Catalyst Initiative as part of the Multi-Versity consortium, and is expected to result in an online multi-university learning network for teaching, sharing, and engaging faculty and learners.

In this next step, the team from the university’s Applied Systems & Interoperability Research Lab is integrating game design into teaching. Work is underway to build a Game Design and Technology Learning Collaborative which multiple institutions can use to train teachers and students to implement game design methodologies.

The idea is that game design can provide teachers and students with an engaging framework for STEM+ concepts. The ultimate goal is to link real-world engineering experiences with video game design teaching methodology to provide students with virtual apprenticeships.

Creativity in a “sandbox” environment is expected to result in an online multi-university learning network for teaching, sharing, and engaging 21st century faculty and learners.

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